Chilling Beat 2
Easy
150
Description
I am now given these lines of data... what does these have to do with any chilling beats???
Solution
TL;DR
Find out that the data represents
HitObjectsin Osu!.Using the
Bing Chilingbeatmap inEditmode, we can open the.osufile and modify theHitObjectsto the data given in the file.Decode each
HitObjectto get the flag.
Analysis
With Osu! opened and going to the Bing Chiling beatmap, we can click on File > Open .osu in Notepad to view the data (along with the HitObjects) in the .osu file.

Scrolling down the .osu file, we can see lines of data under HitObjects that looks similar to the data given to us.

We can see that the first 4 lines in the data file is exactly the same as the first 4 lines in the .osu file. This most likely represents our flag format NYP{
We can test this theory out by removing all the lines under HitObjects and replacing it with the first 4 lines in the data file. Sure enough, we get NYP{
Now do this for each and every line of code, noting down each 'stroke' of HitObject as two or more HitObjects may be required to combine into one character.
It should also be noted that the HitObjects may jump to certain timelines and the same HitObjects may be used more than once, so the whole data file cannot be copied and paste as is.
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