Chilling Beat 2
Last updated
Last updated
Easy
150
I am now given these lines of data... what does these have to do with any chilling beats???
Find out that the data represents HitObjects
in Osu!.
Using the Bing Chiling
beatmap in Edit
mode, we can open the .osu
file and modify the HitObjects
to the data given in the file.
Decode each HitObject
to get the flag.
With Osu! opened and going to the Bing Chiling
beatmap, we can click on File > Open .osu in Notepad to view the data (along with the HitObjects) in the .osu
file.
Scrolling down the .osu
file, we can see lines of data under HitObjects
that looks similar to the data given to us.
We can see that the first 4 lines in the data
file is exactly the same as the first 4 lines in the .osu
file. This most likely represents our flag format NYP{
We can test this theory out by removing all the lines under HitObjects
and replacing it with the first 4 lines in the data
file. Sure enough, we get NYP{
Now do this for each and every line of code, noting down each 'stroke' of HitObject as two or more HitObjects may be required to combine into one character.
It should also be noted that the HitObjects may jump to certain timelines and the same HitObjects may be used more than once, so the whole data
file cannot be copied and paste as is.